Working in areas such as game development and technical art to develop tools that help the project pipeline that I might be apart of.
- Integration of assets and optimization
- User interface design and implementation, keeping to ease of use for the end-user and reusable menu objects for faster menu creations for other designers
- In engine tool created with the use of Unreal Engine
- Gameplay and actor/object programming with Unreal Engine blueprint systems
- Asset and project optimization
- Streamlining existing game logic to be usable for other projects to help save time and allow for art changes to be easier to implement in future iterations
- Creating assets, material shading, animations, game design, user interface and game-play logic for virtual reality
- Primarily responsible for third-person shooter characters such as the implementation of animations, game mechanics and material systems.
- Texturing assets as well as build materiel systems in Unreal Engine that could be changed during run-time or for flexibility for other artists to use.
- Worked with additional artists to make sure that assets would be technically sound when it came time for implementing into the game engine - Acting admin for project source control
- Trained additional artists on the workflow's between integrating content to the Unreal Engine